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Level up for real.

Hunter Grade turns your workouts into quests. Earn EXP, raise your stats and climb from E-Rank to S-Rank.

A new quest every day.

The System builds each session from your training days, your equipment and your level. Skip one and a Penalty Quest is waiting.

  • 157 exercises
  • 6 gates
  • Bodyweight to full gym

Effort is the only currency.

EXP comes from the sets you actually finish. Bonus EXP comes from showing up. Nothing to farm, no shortcuts.

  • Effort-based EXP
  • Streak bonus
  • Perfect weeks

Rank is earned.

Levels unlock Rank Trials: real fitness tests scaled to your age and sex. Pass one and the System raises your rank.

See the ranks

System interface

The System, in your pocket.

Every screen speaks the same language: quests, EXP, stats and rank. These are real screens from the app.

Quests tab: today's Lower Body daily quest with six exercises and a 230 EXP reward. A quest in progress: goblet squat sets with reps, previous numbers and set check boxes. Status window: level 24 B-Rank Assassin with a five-stat radar chart. Level up screen: level 19 to 20, B-Rank Trial unlocked, 3 stat points available. Gates tab: the Upper / Lower Split gate with a weekly schedule. System Store: ways to earn Sigils and supplies such as Extra Rest Day and Streak Freeze.

Six ranks. No shortcuts.

Everyone starts at E-Rank. Levels unlock each Rank Trial; passing it is the only way up.

  1. E

    E-Rank Hunter

    From level 1

    Every hunter starts here. Learn the moves, build the habit.

  2. D

    D-Rank Hunter

    Trial at level 5

    The habit is real now. Rifts stretch to 20 minutes.

  3. C

    C-Rank Hunter

    Trial at level 10

    Your class awakens. Every quest now ends with its finisher.

  4. B

    B-Rank Hunter

    Trial at level 20

    Harder variations open up as your trials prove you're ready.

  5. A

    A-Rank Hunter

    Trial at level 35

    Rifts run 40 minutes and hard. Few hunters get this far.

  6. S

    S-Rank Hunter

    Trial at level 50

    The top of the ladder. Earned in sets, not bought.

Inside a Rank Trial

  • Push strengthPush-ups in one set
  • Leg enduranceSquats in 60 seconds or a wall sit
  • Core stabilityPlank hold
  • ConditioningBurpees in 60 seconds

Targets scale with your age and sex, and tests offer joint-friendly alternatives.

Choose your class at level 10.

Your class shapes which exercises the System picks and ends every quest with a finisher. It never changes the EXP you earn.

A hooded fighter with iron gauntlets wreathed in crimson energy.

Strength class

Fighter

Raw strength. Heavy compound lifts first.

  • Every quest ends with a loaded carry or hinge.
  • Quests favour heavy, loaded compound lifts.
A hooded runner mid-stride, trailing emerald light.

Endurance class

Ranger

An engine that does not quit.

  • Every quest ends with a cardio finisher.
  • Quests favour endurance work.
  • Three Rifts open every week.
A masked hooded figure crouched to spring, crackling with violet energy.

Agility class

Assassin

Speed, power and agility.

  • Every quest ends with a power or single-leg finisher.
  • Quests favour jumps, single-leg work and agility drills.
A hooded defender braced behind a hexagonal shield of golden light.

Vitality class

Guardian

Built to last. Stable, resilient, injury-proof.

  • Every quest ends with a core stability finisher.
  • Quests favour joint-friendly moves.
  • Exercises that load sensitive joints come up less often.
A hooded figure balancing on one leg inside rings of blue light.

Focus class

Mage

Control, balance and mind over muscle.

  • Every quest ends with a mobility or core control finisher.
  • Quests favour control and mobility work.

Class finishers get extra sets as the class stat climbs past 20, 30 and 40.

157 exercises. Every one on video.

Each move has a looping demo, the muscles it works, a form cue and why it works. Swap any exercise for one that trains the same thing.

157
looping demos
10
movement patterns
0
equipment needed to start

The System keeps you honest.

Penalty Quests

Miss a planned quest and the System issues a Penalty Quest. Until you clear it, every quest pays half EXP.

Recovery days

Rest days come with goals: walk, stretch, drink water, sleep. Clear them to keep your streak alive.

Rifts

Random, optional cardio. Accept one, stake your Sigils and clear it before the day ends.

  • Walk or run
  • Cycle
  • Swim
  • Row
  • Jump rope
  • Stairs

Sigils, not calories

Sigils come from showing up. Spend them on rest days, rerolls, titles and profile frames.

  • Azure frame, Common
  • Emerald frame, Uncommon
  • Crimson frame, Rare
  • Amethyst frame, Epic
  • Sovereign frame, Legendary

Build your own gate

Make custom days or a whole program. The System grades its rank from the sets, difficulty and intensity inside.

Weekly Progress Report

See which lifts went up, how consistent you were, your stat gains and your weight trend, once a week.

Questions for the System

Do I need a gym?

No. Tell the System what you have, from nothing at all to a full gym, and every quest uses only that. The Bodyweight Ascent gate needs no equipment.

I'm a beginner. Is it for me?

Yes. Everyone starts at E-Rank, and harder variations only appear once your experience or your Rank Trials allow them.

Can I make my own workouts?

Yes. Edit any day of your plan, or build your own gate from the full exercise library. The System ranks it by what's inside.

Does it count calories?

Calorie features are optional and only for adults. Sigils are earned by consistency, never by calories burned.

Where is my training data kept?

On your phone. You don't need an account to train.

When can I play?

Hunter Grade is coming to iOS and Android. Join the waitlist and you'll hear the moment it launches.

Your gate is opening.

Join the waitlist and the System will notify you at launch.