Level up for real.
Hunter Grade turns your workouts into quests. Earn EXP, raise your stats and climb from E-Rank to S-Rank.
Hunter Grade turns your workouts into quests. Earn EXP, raise your stats and climb from E-Rank to S-Rank.
The System builds each session from your training days, your equipment and your level. Skip one and a Penalty Quest is waiting.
EXP comes from the sets you actually finish. Bonus EXP comes from showing up. Nothing to farm, no shortcuts.
Levels unlock Rank Trials: real fitness tests scaled to your age and sex. Pass one and the System raises your rank.
See the ranksSystem interface
Every screen speaks the same language: quests, EXP, stats and rank. These are real screens from the app.
Everyone starts at E-Rank. Levels unlock each Rank Trial; passing it is the only way up.
From level 1
Every hunter starts here. Learn the moves, build the habit.
Trial at level 5
The habit is real now. Rifts stretch to 20 minutes.
Trial at level 10
Your class awakens. Every quest now ends with its finisher.
Trial at level 20
Harder variations open up as your trials prove you're ready.
Trial at level 35
Rifts run 40 minutes and hard. Few hunters get this far.
Trial at level 50
The top of the ladder. Earned in sets, not bought.
Targets scale with your age and sex, and tests offer joint-friendly alternatives.
Your class shapes which exercises the System picks and ends every quest with a finisher. It never changes the EXP you earn.
Strength class
Raw strength. Heavy compound lifts first.
Endurance class
An engine that does not quit.
Agility class
Speed, power and agility.
Vitality class
Built to last. Stable, resilient, injury-proof.
Focus class
Control, balance and mind over muscle.
Class finishers get extra sets as the class stat climbs past 20, 30 and 40.
Each move has a looping demo, the muscles it works, a form cue and why it works. Swap any exercise for one that trains the same thing.
Miss a planned quest and the System issues a Penalty Quest. Until you clear it, every quest pays half EXP.
Rest days come with goals: walk, stretch, drink water, sleep. Clear them to keep your streak alive.
Random, optional cardio. Accept one, stake your Sigils and clear it before the day ends.
Sigils come from showing up. Spend them on rest days, rerolls, titles and profile frames.





Make custom days or a whole program. The System grades its rank from the sets, difficulty and intensity inside.
See which lifts went up, how consistent you were, your stat gains and your weight trend, once a week.
No. Tell the System what you have, from nothing at all to a full gym, and every quest uses only that. The Bodyweight Ascent gate needs no equipment.
Yes. Everyone starts at E-Rank, and harder variations only appear once your experience or your Rank Trials allow them.
Yes. Edit any day of your plan, or build your own gate from the full exercise library. The System ranks it by what's inside.
Calorie features are optional and only for adults. Sigils are earned by consistency, never by calories burned.
On your phone. You don't need an account to train.
Hunter Grade is coming to iOS and Android. Join the waitlist and you'll hear the moment it launches.
Join the waitlist and the System will notify you at launch.
System